This post is old, so what you see here may not reflect my current opinion and mindset, certain information may be outdated, and links may be broken.
I’ve beaten Ghost Trick: Phantom Detective, a game I’d been looking forward to ever since I heard Takumi Shu was going to be developing it. Mr Takumi is the same guy who created the Gyakuten Saiban/Kenji (Ace Attorney series), so as a fan, I’d waited forever to play it. And now that I did, here’s my review. You can read my NokoNoko review here.
– Inspector Cabanela character was brilliant.
– So was the game’s Chessmaster and the game’s “scapegoat”.
– The plot was intriguing and some of the twists were unexpected.
– The game-play was captivating for about the first couple of hours. Afterwards, it became very repetitive.
– Odd character designs, but it slowly grew on me.
– I was amused by the phallic hairstyle or head in the games. Very amused.
– The actual game-play can be very frustrating. I did not enjoy the stress I received because of the game’s time limitation!
– Very short game. Probably about 8-10 hours.
– Most of the characters didn’t really appeal or charmed me.
– Really low re-play value. Unlike the Phoenix Wright games or whatever, which I re-play on occasion because it’s like going back to a good book or film, I cannot see myself re-playing Ghost Trick at all.
– The game’s soundtrack was bland. Except for the PANIC PANIC music that plays when you’re running out of time, I cannot remember any of the other tunes. In fact, as I try to remember them right now, a track from the Miles Edgeworth game is attacking me instead!
– Really, this game just didn’t quite hit it with me. It had the potential and everything, but it was lacking something very important.
Needless to say, I wish I could have just rented this game. I didn’t feel like this was worth $29.95, and it was lacking that OOMPH. Hm. Maybe I’ll do an Amazon trade-in. Though, I will miss Inspector Cabanela!